TITLE : Dismemberment FILENAME : hub3dm1.zip AUTHOR : The Hubster DATE : Feb 10 2001 TYPE : Tourney EMAIL ADDRESS : hburji@hotmail.com WEBSITE URL : http://hubster.challenge-au.com/ ZIPFILE CONTENTS : hub3dm1.pk3, hub3dm1.txt -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- Designed for duel play in the Challenge Promode mod. Plays fine with normal Quake III Arena. Theme inspired by the Team Arena map "Scornforge". Textures were NOT taken from Team Arena, they were created by myself. Metal techfloor shader originally by id Software, modified by myself. Bouncepad textures originally by Id Software, modified by myself. -------------------------------------------------------------------------------- DEATHMATCH : 6 Player Respawn Points TEAM DEATHMATCH : Try it out, and tell me if it's fun? SUGGESTED PLAYER LOAD : 2 DIFFICULTY SETTINGS : - NEW TEXTURES : Yes NEW SOUNDS : No NEW MODELS : No -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map PREFABS USED : My own (for the Square Cylinder Arches) EDITOR(S) USED : Q3radiant 202B3, GTK Radiant 1.1 TA Beta OTHER UTILITIES USED : Photoshop, Editpad, Qase KNOWN BUGS : None COMPILE MACHINE : P3 600eMhz, 256MB RAM, GeForce DDR BSP TIME : Approx 20 seconds VIS TIME : Approx 4 minutes LIGHT TIME : Approx 10 minutes -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- BANJO : for all his help. He was largely responsible for the layout, spawn and item placements. This is as much his map as it is mine. XFOO : Also had major input into the layout and item placements. Thankyou for your expertise:-) SHOVEL : Helped with performance optimisations. Thanks for teaching me some new things buddy! WASP : for keeping me going all this time. He knows more than anyone how long it took for me to get this level done. Thanks for your support! ID : for making a map like Scornforge - it's a fantastic piece of work! -------------------------------------------------------------------------------- * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. Quake III Arena (C) 1999 id Software. All rights reserved. Quake III Team Arena (C) 2000 id Software. All rights reserved.