========================================================================= Title : Meatball Grinder version 1.1 Release date : 18 July 2001 File name : ik3dm2.pk3 Author : Iikka "Fingers" Keranen Email Address : fingers@mail.planetquake.com Map description : Snapped a cool concrete texture from right outside my bedroom window... It reminded me of the "DM4" style of Q1, and set me off on a tangent of creating strange metallic Quake-ish textures... Had to do a map with them too. This level is somewhat of a rehash of my old Quake2 quickie "The Tentacular Terrace", but upgraded to the current level of engine technology... I even trimmed the curves ;-p Plays best with 2-3 players. Runs OK on my "old" p2/350 with a cheap Geforce 2 MX with all the detail (not resolution) cranked up, but it IS a bit heavy on curves... So turn down the geometry detail if you experience slowdown. Thanks to : id, zdim, everyone who betatested it, you. ========================================================================= ***** Construction ***** Editor used : Q3Radiant Known Bugs : One misalignment, one unavoidable sparkly. Build Time : ~12 hours + textures Compile machine : p3/7000/512M Compile Times : 7 minutes or so ========================================================================= * How to use the .pk3 * copy ik3dm2.pk3 to your baseq3 directory run Q3A, and select the map in the DM or single player skirmish menu. * Copyright / Permissions * You're allowed to redistribute this level via electronic media such as Internet, and free of charge. Any commercial use without a permission is prohibited.